
Many of our tips will be familiar to Fallout fans, but a refresher never hurts.


Whatever your experience level, our Beginner's guide is a primer on how to make the most of your time during the initial hours of your playthrough. In this guide, we'll help you navigate your way through Vault-Tec Workshop. Run Vault-Tec approved experiments and decide what kind of Overseer you want to be. This is also the first Workshop add-on to have quests. Clean bed linens and new toilets for all! This downloadable content allows you to build and manage your own vault, Vault 88, and comes with many new vault-related structures and items.

It's time to go underground with Fallout 4's Vault-Tec Workshop. Looking for more mods? Feast your eyes on the best mods for Civilization 6 and the best mods for the Skyrim Special Edition.

Now, radiant quests given the Commonweath won't send you to DLC locations. Why would settlers in Murkwater care about some ghouls running around in a locked building in Nuka world?" This mod, called "Keep Commonwealth Radiant quests within the Commonwealth" introduces a bit of logic: "A patch mod to prevent Vanilla Radiants from the Brotherhood, Institute, Railroad, and Minutemen from sending you to Nuka World or Far Harbor locations."īecause, as modder rylassin asks: "Why in the world would the Railroad give a crap about a courser running around in a Raider-Controlled theme park? In fact, why would the Institute even send one there in the first place? How does the BOS know enough about Far Harbor to know when there's ghouls that need exterminating in a bowling alley, yet don't know that Arcadia exists? Same goes with the Institute. Sometimes mods are created just so the base game makes a bit more sense.
